In this post I'll explain my house rule for fixing falling damage in fifth edition D&D. It's a quick, simple rule, that makes falling damage in 5E a lot more realistic, and which can be implemented without changing too much else about the game.
Category: Rules & Mechanics
Using Skill Points in 5E Dungeons & Dragons
In this post, I'll describe how you can replace 5E's skill proficiency system with Skill Points – yeah, those nifty little things you may remember them from earlier editions of Dungeons & Dragons!
How To Make Great Encounters
Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters. I don't think it's a stretch to say encounter design is one of the most important skills in the… Continue reading How To Make Great Encounters
Lich Player Characters – excerpt from Larloch’s Lexicon of Lichdom
Knowing D&D-players, the question "could I become a lich?” will invariably come up at some point. The instinctual answer may be “eh… I don’t know?” or “of course not! Are you insane?”, but it doesn’t have to be that way....
The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
I stumbled across a post on Reddit a while back. It was a simple, one-sentence question, somewhere along the lines of: Can anyone become a lich? Pretty innocuous question, but it got me thinking. And thinking. And thinking so much I decided to write a whole damn book about it, which is being publishing today:… Continue reading The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
Mythic Odysseys of Theros – Races and Subclasses Review
The newest D&D sourcebook, Mythic Odysseys of Theros dropped on DNDBeyond.com this week. Greek mythology has always fascinated me, so while I haven't done sourcebook reviews before, I felt like this would be a good time to start. Because I have no interest in running a game in a Magic the Gathering-setting, I'll focus on… Continue reading Mythic Odysseys of Theros – Races and Subclasses Review
Free Infernal Weapons!
So, we recently published Nybor's Tome of Enchanted Weapons to dmsguild.com. We've just spent some extra time going over it, and just today we actually pushed out a new, major overhaul, adding another 15 pages to the PDF – and doubling the amount of magic weapons within! infernal-weaponsDownload To showcase what the tome can do… Continue reading Free Infernal Weapons!
New release – Nybor’s Tome of Magic weapons
There's an issue with magic weapon in 5th edition Dungeons & Dragons. It's not that they're bad or poorly designed, but simply that there's not enough of them – especially at the first tiers of play (character levels 1-10), where we have less than a handful unique uncommon and about a dozen rare magic weapons.… Continue reading New release – Nybor’s Tome of Magic weapons
Enhanced demons – or ‘Making the Marilith Great Again’!
Quick introduction – this post will be about our Enhanced Monster-compendiums, a series of supplements we're currently publishing on the DM's Guild. I'll talk a bit about why we feel like the monsters in the Monster Manual need to be enhanced, as well as show an example of how we've enhanced the marilith, my all-time… Continue reading Enhanced demons – or ‘Making the Marilith Great Again’!
The Death Saving Throw
Coming up on half a decade, the rules for Dungeons & Dragons 5th edition can no longer be considered 'new'. The immense popularity of 5E cannot be overstated – the easy-to-access, fun-to-play rules have undoubtedly played a significant role in the recent resurgence of tabletop RPGs. This doesn't mean that the rules are perfect, however.… Continue reading The Death Saving Throw