If you ever frequent Reddit's various D&D-subreddits, you've probably heard about Dungeondraft. It's a really cool piece of mapmaking software with a very affordable pricetag (19.95$). Anyway, I downloaded it, played around with it a little, and came up with an additional Avernus encounter map. It's nothing fancy, but it was quick to make –… Continue reading Free Avernus Dungeondraft map!
Dead knights hanging from iron trees, surrounded by buzzing stirges, writing and screaming in eternal torment. Haruman's Hill is a cool location – but there's no map for it! So, we decided to put together a quick map for Haruman's Hill, so you have somewhere to place your players when you run the inevitable encounter… Continue reading Haruman’s Hill – free Baldur’s Gate: Descent into Avernus Map
We often receive questions about printing the maps included in our D&D 5E DM's Resources for Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, Ghosts of Saltmarsh and Storm King's Thunder. So, by popular demand, I've put together this guide on how to create ready-to-print PDF-files out of any battlemap, encounter map, region map, etc.… Continue reading Guide: How to print battlemaps (and a free map!)
Just a quick update to let you know that our DM's resources for Chapter 3 of Baldur's Gate: Descent into Avernus have been published on the DM's Guild! It's our biggest DM's resources yet, covering more than 70 pages in the campaign book. The download includes: Running Chapter 3. An overview of Chapter 3, including a… Continue reading DM’s resources for Chapter 3: Avernus out now (and a free map!)
Just a few short days ago, we published a complete bundle with all our DM's resources for Waterdeep: Dragon Heist. The support has been amazing, and the bundle is already a Copper Best Seller on the DM's Guild ("a surprise, to be sure, but a welcome one!"). To celebrate, I've scrambled to make a map… Continue reading Waterdeep Courthouse Map
This encounter map isn't from the encounter chain in Chapter 4: Dragon Season of Waterdeep: Dragon Heist, but is instead a map showing Waterdeep's Dock Ward (or another ward, if you crop off the water). Perfect for running one of those urban encounters you never plan for, but that always happen anyway, when your players insult a… Continue reading Waterdeep Dock Ward Map
Time has come for another map for Waterdeep: Dragon Heist. This time it's the map for Encounter 10 of Chapter 4: Dragon Season: Converted Windmill. Credit to Mike Schley's Schleyscapes for some of the objects used in this map. Find the rest of our free maps for Waterdeep: Dragon Heist here and our other resources for Waterdeep: Dragon Heist at… Continue reading Waterdeep Dragon Heist – Converted Windmill
After a brief hiatus, here's another encounter map for Waterdeep: Dragon Heist. It's the map for Encounter 7 of Chapter 4: Dragon Season. Old Tower is the setting for up to four different encounters, depending on what season you're playing through. Credit to Mike Schley's Schleyscapes for some of the objects used in this map. Find the… Continue reading Waterdeep: Dragon Heist – Old Tower
Another encounter map for Chapter 4 of Waterdeep: Dragon Heist. This time it's Encounter 9: Cellar Complex. Once again made using Mike Schley's Schleyscapes. Find the rest of our free maps for Waterdeep: Dragon Heist here and our other resources for Waterdeep: Dragon Heist at the DM's Guild. Enjoy!
As promised, another map for Waterdeep: Dragon Heist, made with tools from Mike Schley's Schleyscapes. This time we're going straight for the crown jewel: the Vault of Dragons. You can find both player and DM's versions of the map here. Be aware – they're a bit larger than usual, so you might have to scale them… Continue reading Waterdeep: Dragon Heist – Vault of Dragons