Knowing D&D-players, the question "could I become a lich?” will invariably come up at some point. The instinctual answer may be “eh… I don’t know?” or “of course not! Are you insane?”, but it doesn’t have to be that way....
I stumbled across a post on Reddit a while back. It was a simple, one-sentence question, somewhere along the lines of: Can anyone become a lich? Pretty innocuous question, but it got me thinking. And thinking. And thinking so much I decided to write a whole damn book about it, which is being publishing today:… Continue reading The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
As a little weekend project, I went back and took a look at the very first adventure I published to the DM's Guild: Mystra's Secret. I was happy to find that the general idea and the adventure's structure still seemed solid, but I wasn't too pleased with the execution – from editing to formatting and… Continue reading Mystra’s Secret – free adventure!
There's an issue with magic weapon in 5th edition Dungeons & Dragons. It's not that they're bad or poorly designed, but simply that there's not enough of them – especially at the first tiers of play (character levels 1-10), where we have less than a handful unique uncommon and about a dozen rare magic weapons.… Continue reading New release – Nybor’s Tome of Magic weapons
Quick introduction – this post will be about our Enhanced Monster-compendiums, a series of supplements we're currently publishing on the DM's Guild. I'll talk a bit about why we feel like the monsters in the Monster Manual need to be enhanced, as well as show an example of how we've enhanced the marilith, my all-time… Continue reading Enhanced demons – or ‘Making the Marilith Great Again’!
One of the coolest things about Baldur's Gate: Descent into Avernus are the infernal war machines. Going all out Mad Max-style in frantic chases across the plains of Avernus is D&D at its finest! The rules for running combat and chases with infernal war machines, however, does have a bit of a learning curve. That… Continue reading War Machine Cheat Sheet (and new Avernus adventure!)
We're hard at work making additional content for Baldur's Gate: Descent into Avernus, including a larger blog-post about how to turn Chapter 3: Avernus into more of a sandbox, and a full-day adventure to add to our DM's Resources for Baldur's Gate: Descent into Avernus on the DM's Guild. We didn't want to keep you… Continue reading Infernal Bounty – free Avernus-encounter
First things first – survey winners! Two additional winners have been drawn at random from the participants, and have been contacted through email to claim either our Complete DM's Bundle for Baldur's Gate: Descent into Avernus or 15$ credit on the dmsguild.com. The survey's closed now – a big thank you to everyone who participated,… Continue reading Survey winners and new adventures in 2020!
Just a quick update to let you know that our DM's resources for Chapter 3 of Baldur's Gate: Descent into Avernus have been published on the DM's Guild! It's our biggest DM's resources yet, covering more than 70 pages in the campaign book. The download includes: Running Chapter 3. An overview of Chapter 3, including a… Continue reading DM’s resources for Chapter 3: Avernus out now (and a free map!)
The newest official WotC product has landed: Ghosts of Saltmarsh. With seven adventures spread over 200+ pages – and a whole bunch of rules for handling ships, sea travel and much more – you can't really complain about a lack of content. (We've even added to that content here at Eventyr Games with our DM's Resources for… Continue reading Ghosts of Saltmarsh – a campaign?