DM's Tips, Rules & Mechanics

How To Make Great Encounters

Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters. I don't think it's a stretch to say encounter design is one of the most important skills in the… Continue reading How To Make Great Encounters

DM's Tips, News, Rules & Mechanics

The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom

I stumbled across a post on Reddit a while back. It was a simple, one-sentence question, somewhere along the lines of: Can anyone become a lich? Pretty innocuous question, but it got me thinking. And thinking. And thinking so much I decided to write a whole damn book about it, which is being publishing today:… Continue reading The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom

DM's Tips

Running published adventures – how to run official 5E D&D campaigns

Each year, WotC publishes an official adventure for fifth edition Dungeons & Dragons. Some are adventure anthologies with several smaller adventures, such as Tales of the Yawning Portal or Ghosts of Saltmarsh, while others are entire campaigns, like Curse of Strahd, Waterdeep: Dragon Heist, and Baldur's Gate: Descent into Avernus. These official adventures are aimed… Continue reading Running published adventures – how to run official 5E D&D campaigns