In this post I'll explain my house rule for fixing falling damage in fifth edition D&D. It's a quick, simple rule, that makes falling damage in 5E a lot more realistic, and which can be implemented without changing too much else about the game.
Category: DM’s Tips
Using Skill Points in 5E Dungeons & Dragons
In this post, I'll describe how you can replace 5E's skill proficiency system with Skill Points – yeah, those nifty little things you may remember them from earlier editions of Dungeons & Dragons!
How To Make Great Encounters
Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters. I don't think it's a stretch to say encounter design is one of the most important skills in the… Continue reading How To Make Great Encounters
Lich Player Characters – excerpt from Larloch’s Lexicon of Lichdom
Knowing D&D-players, the question "could I become a lich?” will invariably come up at some point. The instinctual answer may be “eh… I don’t know?” or “of course not! Are you insane?”, but it doesn’t have to be that way....
The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
I stumbled across a post on Reddit a while back. It was a simple, one-sentence question, somewhere along the lines of: Can anyone become a lich? Pretty innocuous question, but it got me thinking. And thinking. And thinking so much I decided to write a whole damn book about it, which is being publishing today:… Continue reading The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
Running published adventures – how to run official 5E D&D campaigns
Each year, WotC publishes an official adventure for fifth edition Dungeons & Dragons. Some are adventure anthologies with several smaller adventures, such as Tales of the Yawning Portal or Ghosts of Saltmarsh, while others are entire campaigns, like Curse of Strahd, Waterdeep: Dragon Heist, and Baldur's Gate: Descent into Avernus. These official adventures are aimed… Continue reading Running published adventures – how to run official 5E D&D campaigns
Avernus as a Sandbox – PDF
In the start of March, we wrote a series of blogpost on turning Avernus into a Sandbox, by changing the structure in Chapter 3: Avernus. Since then, we have taken the three posts and stuck them in a PDF that's quite a bit easier to bring to your table. You can get it in both… Continue reading Avernus as a Sandbox – PDF
Avernus as a Sandbox – Part 3
In this post we’ll talk a bit about how to implement the structure for making Avernus into a sandbox that we’ve covered in part 1 and part 2 of this series (if you haven’t already, you really should read those before jumping into this one!). This includes both general and specific advice about running an… Continue reading Avernus as a Sandbox – Part 3
Avernus as a Sandbox – Part 2
In Avernus as a Sandbox – Part 1 we talked about how to turn Chapter 3: Avernus of Baldur’s Gate: Descent into Avernus into a sandbox. The goal was to create a structure that offered multiple different ways to go from Fort Knucklebone at the start of the chapter to the Bleeding Citadel, where the… Continue reading Avernus as a Sandbox – Part 2
Avernus as a Sandbox – Part 1
I’ll preface this post by making it clear that I thoroughly enjoy the D&D 5E campaign Baldur’s Gate: Descent into Avernus. I think it’s a good story in an awesome setting, that is both ambitious in its scope and simple in its execution. It’s a good campaign. You should run it! Now that we have… Continue reading Avernus as a Sandbox – Part 1