In this post I'll explain my house rule for fixing falling damage in fifth edition D&D. It's a quick, simple rule, that makes falling damage in 5E a lot more realistic, and which can be implemented without changing too much else about the game.
In this post, I'll describe how you can replace 5E's skill proficiency system with Skill Points – yeah, those nifty little things you may remember them from earlier editions of Dungeons & Dragons!
Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters. I don't think it's a stretch to say encounter design is one of the most important skills in the… Continue reading How To Make Great Encounters
Knowing D&D-players, the question "could I become a lich?” will invariably come up at some point. The instinctual answer may be “eh… I don’t know?” or “of course not! Are you insane?”, but it doesn’t have to be that way....
I stumbled across a post on Reddit a while back. It was a simple, one-sentence question, somewhere along the lines of: Can anyone become a lich? Pretty innocuous question, but it got me thinking. And thinking. And thinking so much I decided to write a whole damn book about it, which is being publishing today:… Continue reading The Lich in Dungeons & Dragons – excerpt from Larloch’s Lexicon of Lichdom
Each year, WotC publishes an official adventure for fifth edition Dungeons & Dragons. Some are adventure anthologies with several smaller adventures, such as Tales of the Yawning Portal or Ghosts of Saltmarsh, while others are entire campaigns, like Curse of Strahd, Waterdeep: Dragon Heist, and Baldur's Gate: Descent into Avernus. These official adventures are aimed… Continue reading Running published adventures – how to run official 5E D&D campaigns
In the start of March, we wrote a series of blogpost on turning Avernus into a Sandbox, by changing the structure in Chapter 3: Avernus. Since then, we have taken the three posts and stuck them in a PDF that's quite a bit easier to bring to your table. You can get it in both… Continue reading Avernus as a Sandbox – PDF
In this post we’ll talk a bit about how to implement the structure for making Avernus into a sandbox that we’ve covered in part 1 and part 2 of this series (if you haven’t already, you really should read those before jumping into this one!). This includes both general and specific advice about running an… Continue reading Avernus as a Sandbox – Part 3
In Avernus as a Sandbox – Part 1 we talked about how to turn Chapter 3: Avernus of Baldur’s Gate: Descent into Avernus into a sandbox. The goal was to create a structure that offered multiple different ways to go from Fort Knucklebone at the start of the chapter to the Bleeding Citadel, where the… Continue reading Avernus as a Sandbox – Part 2
I’ll preface this post by making it clear that I thoroughly enjoy the D&D 5E campaign Baldur’s Gate: Descent into Avernus. I think it’s a good story in an awesome setting, that is both ambitious in its scope and simple in its execution. It’s a good campaign. You should run it! Now that we have… Continue reading Avernus as a Sandbox – Part 1