One of the coolest things about Baldur's Gate: Descent into Avernus are the infernal war machines. Going all out Mad Max-style in frantic chases across the plains of Avernus is D&D at its finest! The rules for running combat and chases with infernal war machines, however, does have a bit of a learning curve. That… Continue reading War Machine Cheat Sheet (and new Avernus adventure!)
We often receive questions about printing the maps included in our D&D 5E DM's Resources for Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, Ghosts of Saltmarsh and Storm King's Thunder. So, by popular demand, I've put together this guide on how to create ready-to-print PDF-files out of any battlemap, encounter map, region map, etc.… Continue reading Guide: How to print battlemaps (and a free map!)
In our last blogpost, we discussed making WotC's newest adventure series Ghosts of Saltmarsh into a full campaign. It's a topic that deserves more attention – and a more detailed look – but before we get further into that, I wanted to take a detour and talk about putting Ghosts of Saltmarsh in the Forgotten… Continue reading Ghosts of Saltmarsh in the Forgotten Realms (free maps!)
The newest official WotC product has landed: Ghosts of Saltmarsh. With seven adventures spread over 200+ pages – and a whole bunch of rules for handling ships, sea travel and much more – you can't really complain about a lack of content. (We've even added to that content here at Eventyr Games with our DM's Resources for… Continue reading Ghosts of Saltmarsh – a campaign?
This post is the second of two posts dedicated to running the Wizards of the Coast official campaign Storm King's Thunder. The first post covered the structure as the campaign book outlines it, and gave suggestions to how you can run the campaign in a short and concise manner. This post aims to do the opposite, and instead… Continue reading Structure in Storm King’s Thunder 2
This is the excerpt for your very first post.